final fantasy vii - Uma visão geral
final fantasy vii - Uma visão geral
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Instead, we put a lot of emphasis on the feelings and impressions that we got from a particular scene when we played the original and would enhance those moments in the new dramatization.
The main characters were adjusted in various ways for Remake. Rather than the "cool and collected" Cloud as seen in other games, Remake depicts his apathetic attitude as a façade to mask his insecurities. Nojima wanted to convey that his standoffishness could be seen as lame.[54] Cloud's initial redesign for Remake departed more dramatically from the original's, but was later altered to more closely resemble Nomura's design.[43] Tifa's desire for revenge against Shinra is complicated by her reluctance to enact violence. Barret's passion and charisma rallies other characters to follow his lead.[54] Nojima worked hard to make the interactions between these three natural.[55] It was important to Hamaguchi to include a scene wherein Cloud has an intimate conversation with one of his teammates based on the player's choices in homage to the "date" scene from the original game.
With my demo kicking off with a flashback in Nibelheim that saw me control both Cloud and Sephiroth, Rebirth's recreation of some famous scenes really is a sight to behold. And with chapter 2 then taking me to Kalm - which is brought to life with more detail than ever before - my time with Rebirth came to a close in the first open area of the game in the Grasslands.
Heidegger, the head of Shinra's military, interrupts the party's bombing mission via a holographic message.
O primeiro que utilizei foi justamente 1 ataque combinado do Cloud e Sephiroth, de que facilmente foi uma das coisas mais espetaculares qual vi em toda a demo. Para além por ser muito estiloso e dar muito estrago no boss, esse ataque proporcionou 1 bônus do PM (Pontos por Mana) infinito por um tempo.
He concluded that he "certainly cannot wait to see what's next".[23] Tamoor Hussain of GameSpot said that the "cryptic references to something more in Cloud's past" and unexplained elements nonetheless do not "diminish the story that is told", and the ending rather "lays the foundation for future revelations in an intriguing way".[20]
今作はミッドガルから飛び出したクラウドたちが、広大なワールドマップを舞台にセフィロスの影を追い求めて冒険をしていきます。
The combat was praised by critics for feeling exciting and action-packed, yet still strategic and challenging. Tamoor Hussain of GameSpot said that the combat "asks a lot" of players, but is "incredibly gratifying" when considering strategy behind unique ways characters function as well as the properties of enemies, likening it to playing "high-speed chess".[20] Heather Wald of GamesRadar praised the variety of combat styles between the characters for helping to "prevent the fighting from ever feeling too stale", and said that the boss battles "present a real challenge".
Barret goes ballistic at the sight of carnage and the thought of having lost Marlene, but Cloud thinks that Marlene is safe at Aerith's house. They find her there and Elmyra tells the story of how she and Aerith, not her biological daughter, came to meet. Aerith and her biological mother had escaped from a Shinra facility, but the mother had passed while asking a random passerby, Elmyra, to take Aerith somewhere safe.
Cloud, Barret, and Tifa return to the Sector 7 ruins where they find Wedge still alive and a secret underground testing facility where Shinra has been exposing people to mako energy to turn them into monsters.
FINAL FANTASY VII REBIRTH is the highly anticipated new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators.
We love Jessie’s reaction to the laser beam mini-game and in general how carefree and relaxed she is about the whole mission. Why isn’t she tense like Cloud and Barret are?
At the time of the original Final Fantasy VII, all a script needed to do was to convey the initial story of the game, but nowadays final fantasy vii it is also used as a script for the motion capture and voice recordings with actors who don’t know a lot about the game.
Independent Materia provide other boosts that can be simple stat increases, or can change the way a character can be used (such as Counter Attack). Each Materia is upgradeable through AP dropped by enemies, upgrading the abilities they provide, or unlocking new ones; once a Materia is mastered, it is duplicated and a new base Materia is created, ready to be equipped and upgraded.